

- #Random space at the beginning of a bluej program how to#
- #Random space at the beginning of a bluej program series#
Key concepts from coding up space invaders: In just 4 years it had grossed 3.8 billion, and it needs no introduction.
#Random space at the beginning of a bluej program how to#
The game is completely opensource, here's the githubįor a step by step process on how to code Jet Fighter - click here!īy far the most popular game released in 1978 was Space Invaders. And the player vs player combat system of Jet Fighter. Taking the Player vs environment aspects of Asteroids shooting asteroids to gain levels. The idea was to create a mashup of Asteroids and Jet Fighter. Jet Fighter is where I got a lot of inspiration for my multiplayer space game Spaceheir. Shooting: Learning the maths behind projecting a bullet from your current angle.Screen wrapping: When bullets/jets go off the screen they wrap and come back on from the other side.The goal is to shoot the other player and gain a point. It's pretty simple there's a black jet and a white jet the black jet shoots black bullets and the white jet shoots white bullets. Jet Fighter is a brilliant game released in 1975. Timers: Using some kind of timer to determine when the game endsįor a step by step process on how to code Space Race - click here!.Using arrays: To hold the debris you'll likely use an array to iterate over them and determine if they have collided with the rockets.The bar in the middle represents the time left of the game, the player with the most points at the end of the game wins!Ĭoding Space Race teaches you some key concepts whilst also solidifying some concepts you learnt earlier from coding pong: The idea is to get to the top of the map having avoided the space debris to gain a point. Space Race is very simple, it’s a two-player game, each player controls a rocket. One year on from pong came Space Race (also made by Atari). Screen constraining: Preventing the paddle from leaving the screenįor a step by step process on how to code pong - click here!.Scoring system: you'll need to track the scores of both players.Hit detection: so the ball hitting the paddles and then.User input: Playing moving the paddle and/or paddles.It was created in June 1972!Ĭoding pong teaches you a tonne of key concepts for game development, here are a few: If you google “First game created” likely Pong will pop up, It’s not officially the first game to be created, but it is the first commercially successful. Then when you begin to understand the basics follow along with my blog for the game you want to code.
#Random space at the beginning of a bluej program series#
If you're completely new to programming then I'd recommend having a look at Daniel Shiffman's - The Coding Train on Youtube, he has a brilliant series for beginners. If you get stuck then use the blogs as a reference to see if you're taking the same approach to tackling a problem as I did, most likely you'll find a better way 😅. If you already know the basics of programming in a game dev language I'd recommend having a stab at coding up the games before you read any of my step by step processes. But of course, the language you use to code the games isn't important, It's the concepts you learn from the actual process of doing it. It's basically a step by step process of how to code the games using p5.js. I released a tutorial series which I reference frequently in this blog on my website where I go through the evolution of games, so starting with Pong - 1972 then Space Race - 1973, etc. But it is nice to come home and spend an evening coding something a little more fun. Just a quick note, I'm not actually a game developer my day-to-day is mainly coding large enterprising Java apps.

So if you're completely new to programming or you're a Senior Dev many years into programming enterprising systems this blog should help you along your way into starting out with some game dev, or at the very least motivate you to give it a go. Next you will see a window.Coding doesn't get much more fun than coding up a game, there's something so satisfying about making stuff move on the screen, it's just bloody brilliant. Below it there will be many more options, please do not concern yourself with those options just choose the first one which is the default ‘Class’. It will show you a smaller window with a place to type class name. We are at present concerned with the button which shows ‘New Class’ as the message. After you have got this bit done you will see all the buttons on the main screen being enabled. Please keep in mind the place where it stores the file, most probably it will be your my document folder.

Now from the main screen choose Project->New Project and give a name as HelloWorld. Traditionally the first program is always Hello World so why should it be any different for us. Please refer to my blog entry for 10th of December 2009 for more information about downloading and installing BlueJ.

Now that you have got the BlueJ installed it is time to write your first program.
