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Video games on mac
Video games on mac













video games on mac
  1. Video games on mac for mac#
  2. Video games on mac drivers#

I'm not sure how long you've been playing games on Mac, but just by simply releasing Steam on OS X, Valve has made the selection we have blow up exponentially. Valve is one of the few developers that handle porting in-house, which has also been ramped up thanks to their working on SteamOS and their full embracing of non-Windows platforms. I'm particularly grateful that Aspyr and 2K have forged a relationship together that has resulted in an incredibly fast turnaround for the Mac ports of Civ V, Civ:BE, BioShock Infinite, and Borderlands (aside from the first one, which was done by Feral). We're lucky that both of them seem to be getting more work lately, especially Aspyr. Both of those companies are incredibly small and have fewer than 100 employees (Feral has under 50 if I remember correctly). There are only two companies that I know of that port games to OS X - Aspyr Media and Feral Interactive, who have also started doing Linux ports, too. Until is becomes more financially viable to spend the time porting games to OS X, we're stuck with fewer titles to play. Really, though, it all comes down to what Sam said. I still think it's lazy not to keep up, though.

Video games on mac drivers#

The main excuse for this slow adoption is that Apple writes the display drivers for the GPUs, not the manufacturer.

video games on mac

That version has been carried over into Yosemite, even though the newest version of the spec is 4.3. Apple has been sligthly more proactive lately, with Mavericks eventually receiving support for 4.1. OpenGL 3.2 wasn't implimented until Lion, which came out six months after the OpenGL 4 specifications were defined, and before then OS X was stuck with OpenGL 2.1 despite 3.x being available for much of that time.

Video games on mac for mac#

Console developers, however, need to align their games with OpenGL APIs if they want to support PS3/4 or Wii U, and that's why most games available for Mac are also on other non-Microsoft platforms.Īpple has also been unhelpful when it comes to attracting more game development to OS X, mostly caused by their very unnecessary reluctance in updating the version of OpenGL implimented in OS X. The problem is that many PC developers write their rendering engines specifically using DirectX APIs and don't always concern themselves with implimenting OpenGL. DirectX isn't better than OpenGL from a technical standpoint (it's actually the opposite, now, and there was a semi-high-profile news piece about that involving Valve and L4D2 [a few years ago).















Video games on mac